Potions, Herbs, Plants and Cures

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Potions are consumable items which can be used to generate certain effects. While most potions can be quaffed by a player to generate some status effect (or negate others), the poison and forkroot vials are instead used to contaminate water sources.

Many potions can be created from appropriate ingredients. Using the Wisdom Lore skill, players can mix items in a container, with the chance of success depending on the degree to which the skill is practiced.

List of Potions

Item Weight Rent Value Ingredients Effect Notes
a bubbling draught 0.1 lbs 20 300 (2) sheepstongue (1) rose (1) sleepwell (1) healall Cures Blindness Protects against blindness for 3 tics
a cup of thick syrup 0.1 lbs 6 300 (2) gheandin blossom (1) goatflower (1) willow (1) honey (1) healall Cures Poison Protects against poison for 3 tics
a cup of thready brown tea 0.6 lbs 20 400 (3) goatflower, (1) willow bark, (1) nightsbane, (1) fennel Boosts Strength
a glass of apple cider 0.1 lbs 10 250 Not mixable Restores MVs Rare
A green vial 2.0 lbs 10 ?? Not mixable Restores HPs Out of game
a poison vial 22.1 lbs 0 250 Not mixable Poison
a thin vial of yellow fluid 0.1 lbs 10 600 (3) flatwort, (2) kaf, (1) ivy Increases MVs Regen
a tinful of a black, foul liquid 0.6 lbs 15 400 (2) fennel, (2) flatwort, (1) goatflower, (1) willow bark
a vial filled with a dark red liquid 0.1 lbs 10 200 (2) belladonna, (1) dogwort, (1) juniper, (1) sunburst Cures Fear Protects against fear for 3 tics
a vial filled with a vivid blue liquid 0.1 lbs 10 200 (3) forkroot, (1) belladonna, (1) sheepstongue, (1) sleepwell Forkroot

See also

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