PK Glossary – Shorthand & Acronyms

Not sure what terms to use in the heat of battle? This pk glossary is here to help you learn the shorthand acronyms for tactics, locations, and more!

It's a sword!

General

All | A B C F L O P R
There are 0 names in this directory beginning with the letter T.

There are no entries in this directory at the moment


Midmap is where Andor resides

Mainland

All | # A B C D E F G J L M O Q R S T W
There are 3 names in this directory beginning with the letter T.
tinker camp
The tinker camp in the northern part of caralain grass.

treedoor
A door east of the luggy road.

tunnels
A set of tunnels under the braem that connect to other parts of the braem and to the caralain grass. there are 9 exits to and fro the tunnels, so they are a raider's best friend.

Up north is where all the fun happens!

Northern

All | # A B C D F G M O P R S T W X
There are 1 names in this directory beginning with the letter T.
temple (or ragan orch)
A few south, a few east, and 1n of moldy earth is the temple entrance. A 4-exit room, with north being the path through the temple (which is no-ride). Typically only used for blocking, in conjunction with moldy.

Go west to battle some Sushi

Seanchan

All | # B C E G H J K L M N O P R S T W
There are 1 names in this directory beginning with the letter T.
THR
Short for Toman Head Road, the (only) road leading out of Falme.

In the east is Cairhien

Cairhien

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There are 2 names in this directory beginning with the letter T.
thickvine, hiddentrail
Doors to the forgotten grove.

trees
There are 4 sets of trees near cairhien, 1w of pond, 2w s w of pond, s 4e s w of kd ent and s 5e 2s of kd ent. the ones most commonly used in pk are the ones near the pond. use the where command to help figure out which one is meant.